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Eu4 best ideas. which is why you should aim to get it in the midgame.


Eu4 best ideas. I was thinking it's play as Castille, and go with 1. A place to share content, ask questions and/or talk about the grand strategy game… Top 5 Best World Conquest Ideas in EU4 BY G. What idea groups should I be looking at down the road? I don't plan on What ideas are good for Hungary? I am planning on an Austro-Hungarian empire. Economic isn't too bad if you wanna dev up gold mines. Bit at a loss for my second pick. Every five years there is a chance of one of these events happening. 35. Jan 21, 2024 · Expansion Ideas: While not directly focused on trade, Expansion ideas offer additional merchants and trade power abroad, which can be very useful for a nation like Holland that has the potential for overseas expansion and trade domination. For both nations, a good general is crucial to deal with the oft-seen Irish minors with one ally. Learn which groups to pick and master your strategy. Tiered countries get a unique national idea tree along with the NI trees available to everyone. Doesn't get better than this. Ive had a look at some older versions of the game but i always find different things. Influence used to be a strong contender back when it had -20% AE, but they Ideas: infrastructure or admin, depends on the goal, for singleplayer Admin is Most liekely stronger. My initial thought was either trade or merc ideas, but because I have barely played merchant republics I wanted to get some thoughts from other players. I already picked innovative ideas first since I fought Switzerland and Ferrara early on with humiliation CB and Show Strength gave me enough mana to tech up super fast. Because of the niche they fill, being the only idea group that provides any bonuses related to converting provinces, they’re a staple of all one-faith runs. 800 points), while still having a reasonably sized nation, not terrible rulers, etc? As a general guideline, that basically means you Jan 22, 2024 · What Are Poland’s National Ideas in EU4, and How Do They Impact Gameplay? Poland’s national ideas in EU4 focus on cavalry strength, religious unity, and a mix of military and diplomatic bonuses. Looking into what other people do and it seems like the most common combinations I diplo, admin, religious/humanist maybe influence followed by innovative/offensive/espionage for siege. I've heard that defensive is good for the +15% morale bonus which is a lot for early game but the rest of the Which ideas should I choose as Poland in the new update? : r/eu4 r/eu4 Current search is within r/eu4 Remove r/eu4 filter and expand search to all of Reddit 356K subscribers in the eu4 community. Investing into a full idea group can take a long time and cost several decades worth of power. Innovative: [controversial] Innovativeness gain is overrated, it only results in an additional -3. +5. As a nation develops technologically, it unlocks the ability to gain additional idea groups. Though since Russia accumulates so many trade companies, Idk if trade is even worth since you'll get a lot of merchants thru those trade companies. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Most people think mil ideas are unnecessary, but I've found if you crack the Italian nut, taking Defensive, Quantity, and then Trade once you capture Genoa and Venetian node you will be insanely rich and rolling in manpower, and French turf can be sealed with mountain forts with giant defensive bonuses. 35, and I notice a lot has changed about Ideas, in particular: 3 completely new idea groups! (Are they any good?) In my game, I'm also trying a few different things, like for possibly the first time in my life, I've taken Espionage Ideas, and I'm not disappointed at all. Over the first 50 years of gameplay, we’ll guide you through territorial expansion, diplomatic maneuvering, and the consolidation of Dec 11, 2024 · So I want ideas that will make me develop technology quickly and increase my colonial reach and colonists, but colonial growth is more secondary. There are many ideas (I have all the DLCs) and I don't know what some of them do, and I don't know which ones are best for what I'm looking for, so I'd like someone to help me a little. Apr 10, 2021 · And aside from the large merchant count, Trade Ideas actually needs policies to shine. Trade EU4's trade system is complicated and not overly well understood by a lot of its playerbase (just ask reddit if you should collect in your home node). It requires you to wipe out the Ottos and have 100% army professionalism. On top of that, Trade ideas give you a constant goal for expansion. Quality and Offensive Ideas serve as strong second choices. Top 7 Best Multiplayer Ideas in EU4 (Ranked) BY G. This list includes new idea Income, better advisor, better advisor, more mana. Jan 28, 2024 · Key Tips and Considerations for Denmark What are The Best Idea Groups for Denmark in EU4? For Naval and Trade Dominance For Regional Military Expansion How Do You Deal with Swedish Independence in EU4 as Denmark? What Are the Best Strategies for Expanding Denmark’s Territory in EU4? How Can You Effectively Manage Denmark’s Economy in EU4 What is the best idea group for a Blob France? I want to conquer england and castile but i also want to colonize the americas and if possible the east indies. I’m interested in less used combinations outside of usual meta that 47 votes, 54 comments. So do you think Explo+Expansion for your first idea groups is the best Castile strategy post Emperor for aggressive players? Well, what are your plans for this campaign? Are you going for the achievement Levante turnaround (I believe it is called). Well, you could just pick the ideas you like best. For the practical guide on idea groups, with analysis and recommendations, see Idea groups guide. First Idea Group for Naples? I am considering trade, but I am just not that good at picking the best suited Ideas. The AE reduction, advisor cost discount and May 16, 2023 · Europa Universalis V Coming November 4th Built on decades of experience and shaped by feedback from a dedicated community, EUV challenges you to lead through centuries of conflict, diplomacy, and change, with more depth and realism than ever before. Jan 16, 2024 · Welcome to the world of Europa Universalis IV with the Ottomans, where grand strategy meets the rich history of a burgeoning empire! In this beginner-friendly guide, we’ll explore the journey of the Ottoman Empire, known for its military might and strategic depth. I am licking to fulfill all (if possible) achievements Japan / Oda can get. Trade ideas is a good option, but later on when you've done a lot more Conquest east and have a lot of trade to funnel into your territory. Thanks for the help! Jan 15, 2024 · What are The Best Idea Groups for France in EU4? Selecting idea groups for France in Europa Universalis IV depends on your overall strategy and playstyle. This guide aims to illuminate your path to glory and ignite your passion for the intricate and immersive world of Europa Universalis IV. What are, in order, the best ideas to take in an England game. 3% APC at very best, and that plus tech reduction will only just pay back the admin points you spent on the group; in contrast admin ideas pays itself back 5-10 times over. trueThis guide is meant for single player. Early on fighting the Ottos is critical, so I think a non-military idea is best for the first pick to keep up on mil tech. The policies with economic and innovative are some of the best in the entire game, albeit mostly applicable to the later stages of a given campaign. What do yall think the best and worst idea groups are now before the changes with 1. This tier list includes all idea groups in EU4 from diplomatic, admin, quantity to All this group’s ideas aim at improving your military capabilities, giving you an edge over your enemies. One that’s super fun the “avoid zone of control. g something like having Finland, Estonia, Slomensk, Bulgaria vassals). Hi, so doing an Afghani -> Mughal run (one of two probable historic routes, the other being Transoxania) and I was wondering, what are some of the best ideas for Mughals (most of the advice i can find on here seems to be for timmy). Over the first 50 years of gameplay, we’ll steer you through the complexities of trade dominance Combined with national ideas and offense, along with the slightly lagging (1-2) military tech of the Ottomans, I was able to defend 40 of their troops to 20 of mine. From the early years of the game (1444 onwards), we will guide you through conquest, diplomacy, and empire building. com Dec 31, 2024 · Some countries (and associated strategies) require to rush military ideas for survival, religious ideas for dealing with different religions and exploration + expansion for colonial powers. 36 king of kings. Doing a Oda into Japan run. Investing into a full idea group can take a long time and cost several decades worth of power Dec 27, 2023 · In Paradox Development's Europa Universalis 4, embracing famous National Ideas can transform a nation into a global superpower. I mean, cheaper transfer of subjects, less AE, siege bonus, extra diplomat; there's no dud in the first 28 votes, 87 comments. Which ideas are the best for Persia and in which order? Jun 22, 2014 · Offensive is, IMO, the best Military idea. That means any earlier idea groups should be ones that are valuable before the reform. Sep 23, 2020 · Since we have a thread for the worst national ideas, let's talk about the best National ideas, or even nation's with underated sets. For the idea groups linked to Policies, see Policies. Then refund them and use expansion for your colonists instead. What are the best idea groups for Great Britain in chronological order? Based on PLAYTHROUGH Goals written below: (What ideas to take for an optimal goal such as WC) World Conquest: Innovation > Exploration/Offensive (in any order) > Administration > Influence/Humanism (IAO) > Quality > Any Colonizing: Exploration >Administration >? Europe Expansion: ? Navy Discipline: Military Discipline May 21, 2024 · I followed up in accident an 1. The Big Three are Admin (for CCR and GC), Diplomatic (for more and better diplomats to prevent coalitions from ever forming and for lower warscore costs), and Influence (to cheaply Exploration ideas are atrocious, take them just to do the mission that requires an explorer and to spawn colonialism. Here are the recommended three: Military-Oriented Ideas with You'll need admin ideas for sure. Playing as Florence and I just unlocked my first Idea Group and I'm not sure what to go for. The best inno policies are actually mil related, so inno w/ qual and offensive could work for say, a Prussia game (even though you really have better things to spend your idea groups on that inno as Prussia, since you want that govcap) All ideas have their place in EU4. Maybe aristocratic Generally you want to open with a Dip or Mil idea depending on what you're struggling with, though opening with a Dip is generally the best since it doesn't make you vulnerable militarily or set you back too far with early conquest and tech like opening with admin Reply reply Agringlig • Jul 3, 2025 · For the ideas of individual countries, see national ideas. Explo is a good fake idea, one idea, recruit explorers, Pass the mandate reform for a colonist and delete explo. which is why you should aim to get it in the midgame. Diplomatic Ideas: These ideas are crucial for a diplomacy-focused Byzantium. Will we have to take national ideas in numerical order? Yes its a chain of ideas working from left to right (if you look at the videos) you select groups which have the ideas in them, and you work along. I find Aristocratic-Infrastructure-Trade a very nice fit for Lithuania; you stack cavalry 705 votes, 351 comments. Explore Influence ideas provide direct benefits to vassals, administrative ideas reduce coring costs for general (non-reconquest) expansion and quality ideas ensure competitiveness during battles on both land and sea. Religious Religious ideas are in the unique position of claiming the last spot in both this ranking, and our list for the early game. I know what's best depends on what path you choose and what you wanna do but what are objectively the best for each? Overall, if you’re new-ish to the game I’d recommend just trying all the ideas out and looking for what seems fun. From what i can gather, admin first would be best to stack up CCR but im unsure as to what to pick other than that. It's usually my opener unless I'm playing as a colonizer or a major power. What are the best national ideas you can give a custom nation : r/eu4 r/eu4 Current search is within r/eu4 Remove r/eu4 filter and expand search to all of Reddit r/eu4 I am planning on doing an Austria game this week and really want to lean into the whole vassal aspect of Austria (e. 350K subscribers in the eu4 community. 5 unrest in newly conquered land, and even more for TCs because of ignoring intolerance. Vs AI, trade is best first income pick, and all three mention nations have eeasy access to very strong trade nodes. Jan 27, 2024 · For clarification: "Unorthodox" doesn't have to exclude idea groups considered meta but obviously influence-administrative-diplomatic isn't very original. New comments cannot be posted and votes cannot be cast. So this is just a quick rundown of national ideas of nations who can form Germany. 33? Typically I just pick based on whatever I want, what I think may help but recently got interested in picking ideas for specific policy’s. In my game with Burgundy I did: Defense (Early morale) - Economic - Influence Ofcourse you could also go Quality - Economic - Diplomatic, which is one of the best trios in the game, the extra naval ideas from Quality Will help with the English and Spanish, and Diplomatic gives extra diplomats, so you can maintain good relations as reduce Oct 1, 2024 · Learn how to dominate Europa Universalis 4 as England with our comprehensive EU4 England guide. Jun 21, 2021 · I've been playing the 1. I wouldn't take stuff like innovative. Whether you Indigenous ideas should be top for democracy, and in its own tier. : r/eu4     Gaming Sports Business Crypto Television Celebrity Go to eu4 r/eu4 r/eu4 You didn't mention the best part of the Diplomatic idea group: reduced stability hits from diplomatic actions. With the HRE gone, you will rack up less AE when conquering . I own every Franconian province, and only them. Subjects give forcelimit and not manpower, so getting much cheaper and stronger mercs is huge. Idk why people are omitting the fact that mercenary ideas are pretty much best idea group for subject play. I don't use janissaries until later because that's when you really need the +10 jan loyalty buff so I lean towards mercenary ideas. Most of the AI take this early for Forced March, which is awesome, as well as the ideas being very good. What are good idea groups for this new Byzantium 1. Idea 2+3 your -dev cost ideas, military ideas are unimportant, and only picked vs AI at gamestart, because you need adm-dip mana fpr blobbing, and swim normally in mil points. I e noticed that I've got a couple of ideas that are my mainstays, so I wanted to know if y'all had some too. The policies specifically have amazing synergy with all of the idea sets you would want, and the different bonuses you get from the idea set (tribe loyalty equilibrium being a surprisingly strong sleeper idea What do you guys think? And what ideas should I take after this? Jan 23, 2024 · Key Tips and Considerations for Korea What are The Best Idea Groups for Korea in EU4? Best Diplomatic Idea Groups for Korea Best Military Idea Groups for Korea How do you deal with Ming as Korea in EU4? What are the best strategies for early-game expansion as Korea in EU4? How can Korea effectively manage its economy in EU4? Conclusion May 1, 2024 · Mastering Warfare: A Definitive Guide to Military Ideas in Europa Universalis IV Choosing the right military idea groups in Europa Universalis IV (EU4) is paramount for success, impacting everything from manpower regeneration to combat effectiveness. It has awesome military ideas, goods produced +20, adm e. Personally; I think Trade is actually best for land-trade countries; and the sort of countries who want Quantity Ideas [+20% Goods policy; which is effectively multiplicative with Trade Efficiency]. The best way to get a strong economy is by expanding and stating land. Diplo ideas are just all around great, admin ideas make it easier to core lands, give you governing capacity and influence ideas make it easier to annex vasalls, in combination with admin ideas they have a policy which essentially cuts down annexation cost in half. 53 votes, 51 comments. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by… Jan 21, 2024 · From your early steps in the complex Holy Roman Empire to potentially forming the mighty Prussian state, Brandenburg presents a uniquely challenging and enriching experience in EU4. What Idea groups should I take? I cant even decide between Influence and Espionage as my first group. Finishing off the Ottos shouldn't be too hard if you did the no-cb BYZ 7. For starters we have Prussia with the best military ideas, Byzantium with the best religious ideas, and Yuan Jul 3, 2025 · As a nation develops technologically, it unlocks the ability to gain additional idea groups. France is versatile and can excel in various directions, including military conquest, diplomatic influence, or colonial expansion. Exploration 2. What ideas should I take? I'm also having trouble with so many orthodox provinces so should I convert them with religious or just take humanist? Archived post. I got 14 innovation I start my Brandenburg games with economic into quantity then take ideas as the game evolves. Humanist. Jan 28, 2024 · What are The Best Idea Groups for England in EU4? In Europa Universalis IV, England’s versatile position allows for various playstyles, but two of the most common are naval/colonial expansion and continental European dominance. Here are the six best idea groups for England, divided into these two playstyles: For Naval/Colonial Expansion Plan to play a sweden game where i become a super power in scandinavia and expand into russia and poland. I also kept the Rothenburger ideas since forming Franconia (I wanted to have no penalties from heretic provinces, which is their first idea). I’ve formed Japan, kept Oda ideas and started expanding into the tribes in Manchuria. I took quality as my first idea. I have played in every region and most of the nations with unique ideas for at least until the 1600s. Tsechilidis This post may contain affiliate links. if you want the best possible idea groups and aren't an early colonizer, start with the Big Three. I'm 27 hours into the game so i'm still a noob and i'm looking for a difficult run so I chose brandenburg to form prussia and germany also please give me some good advice when playing brandenburg since it will be my first time playing it. Best Holland Idea Groups for Naval Maritime Ideas: Maritime ideas are ideal for a naval-focused Holland. could you fantastic players out there give me your best advice for the idea groups I should pick? Thanks all! Hey guys, some input needed. Get ready to immerse yourself in the world of Colonization game, which ideas to pick? I want to colonize before everyone else and snap up as much land as I can. For idea groups used by three or more countries, see Shared national ideas. One idea group may work great for one nation, but terrible for another. Jul 21, 2022 · Which Ideas are best for Poland?Anyway, the following advice applies to pretty much all nations, not just Poland. 5. In A tier are ideas that help with army quality and fast expansion (ofc exploration and expansions are a must for colonising)Espionage may look overated but the idea could be picked first for a lot of hreand italian countires for the ae also siege abilty and Hey all, I was wondering what would be best picks for idea groups for mughal timmy in 1. Best to pick ideas in order to avoid coalitions and gov capacity issues. A perfect starting nation for beginners, especially for those seeking to learn the ins and outs of colonization. Jan 26, 2024 · Diplomatic-Economic Playstyle Trade Ideas: Considering Byzantium’s strategic position controlling key trade nodes, Trade Ideas can vastly increase your trade income, which is essential for funding your empire’s growth and maintaining a strong navy. Expansion 3. I think I should take Religious, Defensive and Quantity ideas, or maybe Administrative or Aristocratic, I'm not sure. For example, do you guys think you need exploration as a first idea? When could you replace it for expansion? Or would you run both? For the second idea, I really want to pick religious, since it synergieses so well with the national ideas, and the Apr 25, 2024 · However, a start as Kildare (due to having the highest development in the area, as well as the best ruler and heir) or Desmond (due to having excellent military focused national ideas) is most recommended. Just like with maritime ideas (see above), the problem is probably the game's focus on land battles, and even though naval dominance and blockades can give winner large amounts of war score, ultimately, wars are decided on land. Portugal is one of the most interesting and flavorful nations in the game. If you buy something we may get a small commission at no extra cost to you. At least some were last verified for version1. Typically, its best to start with Exploration and expansion, obviously. 1. Jun 3, 2025 · Despite naval ideas being strong, this group is probably the least popular one in EU4. Jun 16, 2023 · Unlock the secrets to Europa Universalis with this comprehensive guide to EU4 Idea Groups. Proper TC usage gets you an extra merchant per trade node and a ton of goods produced for at most a few hundred ducats per node. e. This is also my first time playing as a republic. Diplomatic ideas give more diplomats and relation slots for warding off coalitions and getting powerful defensive alliances and rebels. You probably don't need military ideas to beat the other natives, so that leaves two real options: 1 Apr 23, 2023 · Idea group events [1] rely on the country having unlocked the relevant idea group. In single player you can succeed without military ideas. Jan 28, 2024 · What are The Best Idea Groups for Bohemia in EU4? Diplomatic/Internal Development Playstyle Aggressive Expansionist Playstyle How Do You Deal with the Religious Situation as Bohemia in EU4? What Are the Best Strategies for Expanding as Bohemia in EU4? How Do You Manage Bohemia’s Economy Effectively in EU4? Conclusion Notes: This is a rough tier list of the national ideas. I do not plan on expanding any further. Is there any specific Idea Group guide for plying in Milan or Florence or some other German Tall Nations? The best way to expand is to focus on the specific bottlenecks of AE and coring cost which are resolved in a more focused manner by diplomatic ideas and administrative ideas respectively. No real "need" to pick this or that idea for this goal. Feb 6, 2014 · Yeah, reforming is going to probably give you admin tech of at least 10 (and probably more than that), so you'll instantly be able to unlock your first 3 idea groups even if you haven't researched a thing. Offensive Offensive is great for boosting your land military but suffers from poor and Jan 19, 2024 · Welcome to Europa Universalis IV, where history and strategy converge! In this guide, we’ll take on the mighty role of Ming, an empire that once shaped the destiny of East Asia. If you need to expand into heathen Nov 18, 2023 · I’m trying to create the most OP custom nation for fun and wanted to hear what ideas you love to use (ideally staying under the 400 pt limit). Some tips for future idea groups would also be appreciated. See full list on thegamer. Jul 12, 2021 · I tend to go administrative, diplomatic, and religious/humanist for my first three when playing blobby games, but now I honestly have no idea what to go for as fourth. 5 year hiatus from EU4), and found Horde ideas to be very good. For the ideas of American natives, see native ideas. Livonia - Amazing balance of combat (2nd best after Prussia), money, colonial, and estate utility. Key ideas include “Polish Crown,” which boosts cavalry combat ability, and “Nihil Novi,” reducing autonomy change cooldown. In competitive EU4 mp quantity > economic > quality is the meta. May 24, 2024 · I want to form Rome as Byzantium, what are the best idea groups for this goal. Get as many Colonists as quick as possible and get them all working non-stop. You do have a point with getting access to Forced March early on, but I found Quality to be the best to start with, to get that little upper-hand in the early game. Innovative is always nice to match up with quality, trade very beneficial as well in the first four idea slots. It's not going to be a big economic boost on its own. The iroquois confederacy is the oldest democracy in the world, and many of the Indigenous ideas directly reference The Great Law (Gayanashagowa) straight out of the iroquois constitution. May 1, 2023 · Page information braze Group national ideas From Europa Universalis 4 Wiki Jump to navigationJump to search Please help with verifying or updating older sections of this article. Which idea groups do you all like very much? I'm not speaking objectively, but in general. 33 Tall Nation guide and it was outdated because some Idea Groups were changed. While situational factors always play a role, Offensive and Quality are generally considered the strongest and most versatile options for What ideas do you guys go for usually for non-colonial nations?? I’ve been playing the game for years and have settled into a routine of Diplo, Admin, Quality, and then my next two are situation dependent. Jan 2, 2023 · I played as Jianzhou-Qing (my first horde game since returning from a 1-1. 30. I wanted to go for a florence-> italy-> rome , was wondering which ideas group should i go for. R5: Made an updated tierlist for EU4 Idea Groups as of 1. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by… Sep 13, 2022 · Hi there, Paradox Plaza, I'm currently playing a game as crusader Teutons and I'm planning on forming the Teutonic Horde. which is insane. You aren't playing tall in the Americas. National ideas within Post Finem | For idea group ideas, see Idea group. Austria - All around good ideas Really love playing a tallish Venice into India/China trade company playthroughs, and I was wondering what y'all find the best idea groups. Obviously, they can be picked early under certain circumstances. It really depends on how… I just updated to 1. The act of choosing at any point of time a certain idea group over the other and advancing in it represent the time and focus nations choose to spend historically along certain administrative, diplomatic, and For idea group ideas, see Idea group. This is just my opinion. 345K subscribers in the eu4 community. For the generic 'National ideas' set, see Generic ideas. I am really behind on admin, so kind of need to go for a diplo idea. Feel free to add your own list or modify. The other ideas you can choose depending on how's your game going, Administrative, Economic, Humanist are all great ideas (Exploration too if you want to colonize more), Diplomatic, Influence and Trade are the best Diplo ideas you have left, and I would recommend the Offensive as your second military idea group, Defensive as third. Aristocratic will help with Poland's already good cavalry become even better. Montferat restoration of Byzantium : restore the great byzantine empire playing as Montferat (or Italy), starting as small Dec 23, 2014 · so with all the new updates and changes what are the best first, second, and third idea groups for france Edit: also what is a good way to keep castile/spain my ally for most of the game So IMO the far best build for Either a Peru game or Mexico, is to take exploration ideas for the explorer and colonist, and for the colonial range. If I can Mar 27, 2025 · First of all, what do you guys go for GB campaign and should I prefer going Infra + Naval first or Explo + Expansion as first 2 ideas. My goals are SE Asia, China and the colonies bordering and within the pacific Ocean. So I decided to make a list of the most original and fun campaign. You'll be taking swaths of land on peace deals. 33. Trade ideas are an (almost) idiot-proof way of dominating your home node and raking in the ducats. trueMil ideas: Offensive and Quality are good. What are the best Idea Groups to you? Do you have any worst Ideas? Best Jun 11, 2017 · In my opinion going for the military ideas is the best combination, because if you do not have a good military, you cannot expand nor defense yourself. The number of tiers is arbitrary therefore there will be considerable gaps between the relative This is my idea tier list S tier are ideas that you can choose with mist countries. That being said I think military ideas are great provided you’re not going for a world conquest or ultra blobbing run. I personally love Espionage ideas despite their bad reputation in the sub. How to limit Tag-Switching with changes to culture shifting, instead of End Game Tags (And shorter version) In today's Chewbert video we will be taking a look at the idea groups you can take in Europa Universalis IV (EU4) and ranking them from best to worst in a tier list. If I'm gonig to go nuts driving into Africa and Asia and conquering every TC, I'll take offensive third, followed by humanist fourth for the policy which all combined gives -9. I have taken inno , pluto, trade, eco (i wanted to learn to maximise trade income) i was thinking merc or quality May 25, 2024 · Hi All! I've been hoping to give Japan a try, and I usually play the Ottoman Empire in Singleplayer as its one of my favourite nations. Nevertheless, there are some useful ideas of course: Espionage helps a ton with AE and has some other nice bonuses, such as siegeability which becomes important in the mid to late game when the AI has a ton of forts everywhere. Now I'm going influence and admin for the bobbing. I just hit admin tech 7 and I'm kinda confused as to which idea group to pick so give me some suggestions. Jan 20, 2024 · Key Tips and Considerations for Sweden What are The Best Idea Groups for Sweden in EU4? Best Naval Idea Groups for Sweden Best Expansion Idea Groups for Sweden: How Do I Achieve Independence as Sweden in EU4? What Are the Best Strategies for Expanding Sweden’s Territory in EU4? How Should I Manage Sweden’s Economy and Trade? Conclusion Nov 15, 2021 · I'm putting together a custom nation and wanted to know which the pros find are the best of the best? Planning to play as brandenburg -> prussia -> germany in my next campaign but I do not know the best idea group to use for brandenburg. beta for a while now, and one of the things that I'm most impressed by is the sheer variety of the new Custom Nation Ideas, which I will present below: Administrative: 1) All Power Costs: -5/10% 2) Curia Powers Cost Jan 18, 2024 · Welcome to the captivating world of Europa Universalis IV with Venice, where the elegance of trade and the art of diplomacy take center stage! In this beginner-friendly guide, we’re setting sail with Venice, a proud and prosperous merchant republic nestled in the heart of the Mediterranean. This is my first Japan run. For idea groups, not obtainable during a vanilla game of Eu4, see Other national ideas. Another option would be the “can recruit explorers” so that it’s possible to scout new world at tech 5. I was thinking I would go with a mix of, in no particular order: religious, divine, defense, admin, economic, diplo Jan 18, 2022 · Mewar in India has pretty solid army ideas, they have access to the Rajput regiments and they can eventually form Rajputana that also has good military ideas. And as you’ll be able to see in this list, the power of some nations is absurdly lopsided. Jan 17, 2024 · Welcome to the world of Europa Universalis IV with Muscovy, where the grandeur of empires and the intricacies of statecraft come alive! In this beginner-friendly guide, we’re embarking on a journey with Muscovy, a nation poised to become the heart of Russia. Eu4 is one of the best historical strategy game ever released, but it can end up getting quite repetitive once you’ve reached a certain amount of hours. For idea groups used by three or more countries, see Group national ideas. Ottomans ( Best for beginners ) When most people think about the Ottomans, the first thing I've formed Persia in 1458 and now my goal is "This is Persia" and unification of islam achievements. I know similar threads have existed but given patches and such some things may have changed. I might go expansion over admin though because oda has 10% ccr in their ideas and I'm in the age of absolutism so I already get admin efficiency from that. Oct 1, 2024 · Looking to dominate the world as Prussia in Europa Universalis IV? Learn about the best idea groups to choose for a powerful military and successful expansion. I was thinking of doing my first Venice run (at over 2500 hours!) after the new DLC drops and I was curious what people think. (Learn more). You can always just take the first 2 ideas and then abandon when it doesn't suit you. Dec 27, 2015 · What would you say is the best set of national ideas you could create on the easiest custom nation mode (i. As mentioned, all policies combined provide annexation bonuses for -60% annexation cost in total. A place to share content, ask questions and/or talk about the grand strategy game… Best 2nd idea is probably envoy travel time, though admin tech cost would be a dark horse option for forcing early tech 7. For this you could take Quality and later Infrastructure as the policy gives +33 increased drill (drill gives professionalism). Great ideas and really good policies with other ideas. 31, which anyone is welcome to use here! I'm posting this one as an update to my old one because I received some really valuable feedback and suggestions in the last thread you can find here which I wanted to take into account. I was thinking Admin or Influence. There’s no single best or worst set, even ones like Naval ideas. ” It’s hilarious to walk right past a heavily fortified border! What are some of your favorite builds? Noob here, I'm playing Milan for the first time. Perfect for Austria because it makes hunting for PUs much easier because you can cancel the marriage with only a -1 prestige hit if they get an heir. Feel free to share more if you have any idea. What ideas are recommended? Currently it's 1489 and I'm well on my way to conquering timmy, having blocked off Transoxania from expansion and retaking my cores WIth hundreds of hours played I have gotten a better idea of idea groups. Simultaneously, the ability to just stuff all of Africa and the Middle East into Trade Companies makes conversion largely unnecessary and limits the appeal of religious ideas (still love Deus Vult though!). I tried to take into consideration the ideas' synergy, the times they are unlocked and usefulness to the nation's specific situation. Also as Savoy you could get in conflict with france or the tradeleagues in italy, so a good military focus can help you out. Germany - Obviously. I really like playing Spain, but I feel like I have my hands in all the cookie jars at the same time and can’t pick all of the ideas I’d like. Can you recommend an idea group for this particular situation? I have already integrated some of my vassals and conquered brittany and i will be declaring war on Milan for my Restoration of Union CB Jun 18, 2019 · Trade system in EU4 is fine, but also limits the game a lot. That being said, not all of those hundreds of nations were made equal. Thank you to everyone who posted their thoughts there and please everyone feel free to post new suggestions as Trade ideas are unnecessary with good usage of trade companies. I always do quantity->quality->defensive->offensive->aristocratic Of course there might be better ones, but military is So I'm currently doing a Rothenburg -> Franconia game, and it's my first time playing tall. Well this video is the solution for you, ranking the idea groups from best to worst in a tier list format. it does have some other good modifiers in war exhaustion reduction and Oct 21, 2024 · In EU4, players should choose Diplomatic Ideas to expand France effectively. What are the best picks for first ideas? I tend to go economic but I'm not sure if that's a better choice for third or second ideas. I see a lot of people say poland as tall play through potential because there land is farm land or plains so maybe economic as your third idea group. You'll always have extra monies around and in a pinch you can turn that into armies without tapping your manpower pool or losing professionalism. Goals are no land in mainland europe but have a strong enough army to land on continent and be able to crush any power in an intervention, colonize as much territory as possible with goal of getting as much money as possible out of colonies (looking at india), essentially do a historical England game (build the British Empire and As ottos in general you dont need mil idea sas you are already super strong (jannis plus ideas) and you will have a lot more fl and mp than most countries. If you spend your maxed out admin coring Mexico, you will be far ahead compared to taking a mil or diplo group, which most of the thread seems to be suggesting. I would also stop at idea 3, as the naval bonuses are pointless for Poland (unless you have a lot of surplus military tech like I did). Some people will swear by the innovative-espionage-offensive starter because they love the tech cost reduction, advisor cost reduction, and siege ability that those 3 idea groups provide. Diplomatic would be a solid choice. Feb 2, 2023 · With hundreds of nations to choose from, you might find yourself spoilt for choice when deciding who to play as in Europa Universalis 4. Whether you’re a newcomer to EU4 or a fledgling strategist looking for a fresh adventure, this guide is your gateway to unlocking the full potential of playing as Ming. pxlqaw fwueo psone tgqn qormw apow lfiss shmgcuc mqzock hac

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